Path of Exile 2: Timeline, Setting, and Faction Overview
Published 7:35 am Friday, June 27, 2025
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This article breaks down everything you need to know about the timeline, the new setting, and the major factions that define the power dynamics in Path of Exile 2. No encyclopedic fluff — just a clear, lore-rich guide to help you understand where you’re dropping, who you’re fighting, and why it matters.
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Wraeclast has always been a brutal place. But in Path of Exile 2, the continent feels older, more fractured, and more burdened by the ruins of what came before. Twenty years have passed since the fall of Kitava, and time hasn’t healed much. If anything, it’s deepened the scars.
A Quick Timeline: Where PoE 2 Fits in the World
Path of Exile 2 isn’t a reboot — it’s a sequel, set roughly two decades after the events of the original game. That means Kitava is long dead, Wraeclast’s gods are silent (or just missing), and the political structures left behind are unstable at best.
While PoE 1 centered on divine resurrection and apocalyptic threats, PoE 2 leans more into post-collapse survival and factional power. It’s a world defined by broken empires, cultural memory, and uneasy alliances — where the gods may be gone, but the consequences of their reign are still unfolding.
What’s most important to know is this: you’re not playing the same exile again. You’re a new one. One of many. The world doesn’t revolve around you — and that makes it all the more dangerous.
The Setting: Wraeclast Revisited
Wraeclast is still the haunted, accursed land we know — but in PoE 2, it’s presented with more regional detail and cultural weight. The zones are visually sharper, the lore deeper, the stakes more political. It’s less “here be monsters” and more “here be history, and you’re standing on top of it.”
Expect to see:
- Ruined strongholds of the Eternal Empire, half-swallowed by jungle or desert.
- Karui coastal towns shaped by volcanic worship and ancestral rites.
- Ezomyte warcamps held together by desperation and bone.
- Vaal ruins that seem to breathe beneath the earth.
Wraeclast isn’t just a backdrop anymore. It’s a character — and one with a long memory.
The Factions of PoE 2: Who’s Who (and Who Hates Whom)
Wraeclast’s story has always been laced with cultural tension, but PoE 2 makes those divides mechanical. The major factions aren’t just lore — they shape gameplay, aesthetics, and the emotional texture of the world. Let’s break them down.

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1. The Ezomytes: Broken Warriors, Unbroken Spirit
Real-world inspiration: Celtic tribes
Once enslaved by the Eternal Empire, the Ezomytes are a people marked by rebellion, survival, and deep spiritual trauma. They’re often portrayed as feral or wild — but beneath the warpaint is a highly organized resistance culture, with shamanic beliefs and a strict oral tradition.
In PoE 2, Ezomyte zones feel colder, more primal. Expect forests, ritualistic structures, and enemies that fight like cornered animals. Their aesthetic is bone, hide, iron — a stark contrast to the polished ruin of the Empire.
What it means for players:
- Likely early-game exposure
- Gear and NPCs built around endurance, resolve, and rage
- Possible thematic ties to strength-based builds or berserker archetypes
2. The Eternal Empire: Rome in Ruin
Real-world inspiration: Imperial Rome
Once the dominant force across Wraeclast, the Eternal Empire is now a shattered relic — think gothic ruins, overgrown marble, and torch-lit tombs echoing with forgotten names. But even in decay, it clings to its former glory. You’ll meet descendants of nobility, leftover automatons, and cults still obsessed with purity and order.
These areas ooze hierarchy and control, but their enemies often feel hollow — like echoes of a dying ideal.
What it means for players:
- Dungeons, crypts, and puzzle-heavy areas
- Enemies with complex move-sets, emphasizing coordination
- Possibly the origin of hybrid spell/tech enemies or necromantic threats
3. The Karui: Fire, Faith, and the Sea
Real-world inspiration: Polynesian island cultures
The Karui remain one of the most spiritually rich cultures in the game — their traditions rooted in ancestor worship, elemental respect, and a fierce commitment to tribal unity. They’ve grown since PoE 1, now shown not just as warriors, but as stewards of their volcanic homelands.
Expect lava flows, ash-covered shrines, and dialogue that sounds more poetic than militaristic.
What it means for players:
- Zones themed around fire, tides, and spiritual trials
- Totemic mechanics? Fire-heavy boss fights?
- Potential moral weight: Karui NPCs often challenge player motivations

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4. The Vaal: Science, Sacrifice, and the Horrific Past
Real-world inspiration: Aztec civilization (specifically pre-Columbian Mesoamerica)
The Vaal are long gone — and yet not. Their blood magic, their obsession with time, and their love of architecture that doubles as deathtraps… it all lingers. PoE 2 seems to suggest their legacy wasn’t just technological, but metaphysical. You don’t just explore Vaal ruins. You disturb them.
These are the most alien zones: red-lit, pulsating, heavy with doom. Their lore is dense, their enemies unforgiving. Some ruins feel like they’re trying to remember you — or maybe consume you.
What it means for players:
- Temporal manipulation mechanics?
- Traps, corruption, and exotic loot systems
- Lore that ties into the game’s deepest secrets
Why These Factions Matter (Beyond Flavor)
Path of Exile 2 isn’t using factions as window dressing. These cultures shape the environments, the pacing, the emotional tone of quests, and maybe even the passive skill trees or ascendancies.
In PoE 1, players often felt like disconnected power vacuums — godslayers with no stake in the world. PoE 2 wants you to feel embedded, whether you’re challenging Eternal hierarchies or protecting a Karui shrine. Factions give you a reason to care. A reason to fight.
They also offer something rare in ARPGs: narrative depth without sacrificing mechanical complexity. This isn’t “press F to empathize.” It’s “read the room, choose your enemies wisely.”
Final Thoughts: A World With Consequences
PoE 2 is doing something bold. It’s telling a story not just through dialogue, but through ruins, bias, inheritance, and regret. The factions aren’t just props — they’re carriers of worldview, trauma, and pride. And your exile is just another variable thrown into the mix.
Whether you align, resist, or ignore these powers is up to you. But don’t mistake their presence as cosmetic. In Wraeclast, everything has a past. And everything remembers.
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